Slingo Quest Egypt is a card & board game, in which you have to find the stolen Slingo board and win the Joker's game back from the Devil. With the Slingo Cherubs and other new Slingo friends, you go on a quest while joining forces. When you battle your way through multiple levels of Slingo fun, each new friend comes with their own Slingtastic power to share. Slingo is a combination of bingo and slots, which is possible directly correlated to one’s enjoyment of games of chance. In this popular franchise, most titles incorporate an element of skill, which seems as though winning, losing, and scoring often tend to boil down to random luck. In the series, Slingo Quest Egypt, this is certainly true of Funkitron’s latest entry. This game gets back to basics after a detour of sorts with last year’s Slingo Mystery, which mixed traditional Slingo puzzles with hidden object and adventure elements. This game is a true successor to the franchise’s other recent game, Slingo Quest Hawaii. Slingo Designers written the guide to help you in getting control of your power-ups and to make you an expert.
What You Can Control:
Jokers:
jokers are the most important thing in this game, you can easily control them. There are two jokers per reel on most levels but on some levels with exceptionally easy goals such as Slingo Surprise, or any level where you are trying to find a cell power-up, there is only one joker per reel, meaning on average jokers come up 10 times per game. Any square is matched in the column directly above it by a joker. A joker matches its column multiple times in multi-board, one for each board. This feature is used to quickly accumulate large score values on the speed meter by quickly clicking a random cell in the right column on each board. You can use jokers to get things that you need to accomplish your goals.
Super Jokers/Cell Super Jokers
Super jokers are much rarer, and more powerful. There is only one superjoker in all five reels on most boards, meaning on average it only comes up once per game. You can now control which column you match as well with a super joker. It is better to match a column that does not have many cells matched than a mostly-full column. You will get a slingo, when once a column is full. You can waste your super-joker, if you have a number or normal joker match waiting, but click that square with the super joker first, if there are no other options for that number or normal joker. A cell super joker is even better than a super joker, since, if you know where it is, you can avoid triggering it until the time is right.
Friend Power:
In the game, you have four friends. Before you spin or when you are waiting to make a match, you can activate them. You would not be able to use your friends, if you take your last spin, and nothing comes up in the reels. Before you run out of time, ensure you use your friend powers up in either case. Every friend can be used once per game. For the "I stand alone" award, generally no reason not to use your friends.
Ibis:
Ibis grants SlingoVision, which will help you match quickly and fill up the speed meter. More importantly, it grants Powerup Vision, which will tell you where the powerups are on a given board. This is particularly important for bonus levels, because you can't memorize the powerups on those bonus levels-- they're randomly distributed every game. For 3 spins, Ibis' powers only last. By clicking spin and then turning on Ibis, you can get an extra spin out of their life.
Sphinx:
Sphinx is a very powerful ally, potentially able to double your score. Your score, which is a major pain in the neck can also be halved by him. After you have won or lost a game, you can not activate an ally. The lucky power-up affects Alley cat's mystery chest and gives you a 60% success chance and a 40% failure chance when luck is out. Give sphinx a try to boost you over the top, if you are not going to succeed at your goal.
Alley Cat:
You have the most powerful friend, alley cat in a way. Alley Cat can give you power-ups that have run out of time, grant you far more matches or slingos, or complete a pattern an extra time. For earning stars and passing levels, all of these can be very important. By activating a Alley Cat, you would be able to see available power-ups. Once Alley Cat is activated then it will show you where those things are located.
Temple Guardian Cat:
Temple Guardian Cat is hard to use, you have to predict in advance that you are not going to get any matches, which is always a chancy proposition. The chances of a match are the lowest at spin 20 point. If you are having trouble making a score goal, you need to get a free spin, which can save you a lot of points. To get yourself a free spin, you have to use Temple Guardian Cat earlier in the game. If you have a shuffle, she will only give you a free spin, not an extra spin.
Speed Meter:
The speed meter is little box under the main score that sometimes flashes. You get many points in addition to the basic 200 by making a match every time that speed meter is showing. If you can make the next match within 1 second of the previous match, the speed meter grants extra points. The bonus stays the same, if you take 2 seconds, and the bonus drops back to 0 if you take 3 seconds. You get to start at the first level of bonus if you match within 1 second of the spin ending. The levels are:
There are two things to notice. First, this list displays exponential growth. This means that on multiboard and seven by seven type levels, or if you have cell jokers, you can get a ton of points with the speed bonus if you move quickly. The second thing to notice is that the low end of this table is not very impressive. In other words, unless things are really close, the speed bonus isn't going to usually matter. It's more important to get the right powerups and matches and have a good strategy than to be fast.
|
Matches |
Bonus |
|
1 |
50 |
|
2 |
100 |
|
3 |
200 |
|
4 |
300 |
|
5 |
500 |
|
6 |
800 |
|
7 |
1000 |
|
8 |
1300 |
|
9 |
1800 |
|
10 |
2300 |
|
11 |
3300 |
|
12 and up |
4800 |
Getting Through Levels:
You can see levels have a verity of different goals on the right hand side of the screen. The only exception are versus battles against enemy characters. Because there is not enough room to put it on the screen, so the goal, which is merely to out-score your opponent, is not listed. All opponents are not equally difficult, the sphinx is fairly tame, while the devil, with all of his free allies, gets many advantages! Most of the goals for levels are much easier than the equivalent version of star goals. To make the score listed for the main goal, you may not have to try very hard, while special effort may be needed to get a high score star.
Get the Pattern:
You need to prioritize your jokers towards matching pattern cells over everything else when completing a pattern. Your super-jokers should be dedicated to whichever column has the most un-matched pattern cells. In any given level, the pattern cells are the brighter colored ones. At the beginning of the level, if you have any doubt, notice the animation.
Get Particular Powerups:
Ibis' power-up vision will show you where to look when you are looking for particular power-ups. These goals are usually very easy, and persistence will get them for you quickly.
Reveal Cells:
Hidden slingo is a fun game variant. Duo to every reel has a chance to match so the key is to spread out your visible cells horizontally as quickly as you can. With no cells revealed is wasted, a joker is made in a column by any reel. For revealing cells, the mechanic is that any hidden cell next to a cell you match will be revealed. The most fruitful matches will be in the diagonal corners of the area, where 5 cells will typically be revealed at a time.
Get Matches:
This is like to get the pattern, but consider every cell to be a pattern cell. Try to keep the columns balanced when you get super-jokers. Otherwise, this is mostly luck.
Level High Scores:
In the game, every level has a high score board that can be seen through the place screen. On each of those boards, some players will challenge themselves to be #1. You have basically beaten a daily challenge with the same power-ups, if you get top score on a level, due to the boards' scores are based on the same formula as the daily challenge. There is no special reward for doing this, but it's a fun way to compete, especially because those scores are shared among all four player cards. It's a fun way to have a rivalry with family who share your computer.
For more information about Slingo Quest Egypt Walkthrough, visit URL: http://www.gamezebo.com/download-games/slingo-quest-egypt/walkthrough
Video of Slingo Quest Egypt game from youtube:
You Might Also Like :

